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When running solo in Saga mode, it doesn’t give you a lot of time to breathe and explore its world when the clock is constantly ticking. The game’s difficulty does scale to the number of players, though certain aspects are easier, especially exploration, since more players can cover more ground. This is because various tasks can be delegated between your party which makes pacing easier. The Warrior, for example, fights with melee weapons and will eventually unlock the ability to self revive.Īs you play the game, you can start to feel that it is better catered to a co-op experience with friends. These classes will have their own skill tree and play differentiating roles. The other classes will be unlocked when completing certain tasks, like the Berserker, which is unlocked when you kill twenty enemies within 10 seconds. You start off with the Archer and Warrior classes. This makes the game look like it had a HUGE lag-spike, depending on how slow it is for you control movement.As your character levels up, you earn blessings which allow you to choose one of eight classes and activating skills. Whats the difference? Well with the game speed slowed, not only is your character's movement slowed, everything is. They have an option to slow down game speed, but not the character's movement speed. The character moved too fast, making it hard to turn left into a hallway. Heck, you'd even dash forward, get hit by the enemy, and then dash back. You often dash forward, not face the right way and miss, then dash back. Its annoying, especially with a ranged class. As you just mash away, your character will do all sorts of craziness, and will often dash forward, attack a bit, and dash back. A huge problem with combat, for all classes, is the automatic dashing back and forth. All you do is align yourself above, below, or either side of the enemy, and mash away. Other than the options from the skill tree, the game is a single-button button masher. If only you could just unlock them like normal skill trees, and not have to wait until a certain level to unlock some. These are in wide variety, giving a neat selection of options to choose from. Theres skills from your skill tree you unlock, and basically hot-key next to your potions on a little row of quick-slots near the bottom of the screen. The lack of customization here just makes me feel like theres a staple to how your character should look, and that just sucks. The rest are just ones with different stats or colors. Some clothes may look dumb or dorky, but its all that class has to offer.
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Sometimes its not even a re-texture, just a recycled one. Yes, there are multiple busters/claws/sword/staffs to choose from, but are nothing more than re-textured weapons with different stats. Each class has only one choice when is comes to a weapon, and the same goes for clothing. I know, they had a lot put into other things, but there is some serious lack of options. A major thing holding this game back was the lack of thought put into clothes and weapons. Each class has their own skill tree as well as their own starting stats. Now the only class that brings anything new to the table is the Mechanic Launcher, using his bluster(mechanical gloves) to shoot lightning. Your Nature Shaman is like a mage, dealing with elements, using his totem staff to do so. The Shadow Hunter is your typical assassin class, using two claws. The Swordsman isn't anything special, just a Swordsman, with a sword. The first two are Melee classes, whilst the latter are ranged. Before you start, you have the choice between these four classes: Swordsman, Shadow Hunter, Mechanic Launcher, and the Nature Shaman.